Wherever we look, we encounter virtual worlds. Whether in Hollywood or daily advertisements, the world that is presented to the viewer will be a mainly artificial creation.
At last, you too can create these surreal worlds at home, practice inside or outside architecture, design products or promotional logos and films or build your own virtual worlds using the build in landscape designer and atmospheric background models.
All the modules that you need to generate, model and manipulate, animate and represent the three-dimensional world are integral parts of the CyberMotion 3d-software.
CyberMotion provides a high quality rendering output using raytracing and up-to-date global illumination algorithms like Ambient Occlusion and Photon Mapping.
The possibilities to define object surfaces, light conditions and backgrounds are almost inexhaustible – visual libraries and fast preview windows in the main dialogs invite to experiment and play around with this vast functionality.
Complex 3D animations can be set up very easily – you can animate all objects, camera and light settings, backgrounds, fire, water and even clouds and fog in the atmosphere.
You can arrange objects in hierarchies to animate jointed models or robots and easily position joints with the help of Inverse Kinematics.
And with the up to date Skin and Bones technology even character animation is available with CyberMotion.
Call your own heros and monsters into being, CyberMotion gives you all the tools you need to do it.
The graphical user interface allows you to design complex 3D scenes while working in multiple windows simultaneously.
Just select an object and drag it with your mouse to move, scale, rotate or deform it in the corresponding work modes.
Clearly arranged dialogs containing visual libraries make it easy to load prefabricated files and to modify them to your own needs.
Big preview windows in the main dialogs provide a quick overview of the scene, so just play around and test everything.
With the multiple Undo/Redo-functions almost everything can be undone or redone, respectively.
Design your own objects, fast and easy with the built in modelling tools like:
Extrusion Editor with B-Spline-curves (a drawing in the editor is provided with a depth – e.g. for logos – with bevels, twisted or as a spiral object…)
Sweep Editor (a drawing is turned about a vertical axis to create a symmetrical rotary object such as a glass, torus, cone, cylinder…)
Subdivision Surfaces – is a real time process which transforms a low resolution object to a higher resolution model with organic curved shape
NURBS (a special type of deformable 3D surfaces and cylinders. By manipulating control points on the surface you can model very easily smooth and organic shapes.)
Boolean Operations (e.g. ‘Box’ minus ‘Cylinder’ results in a box with a hole)
3D-Text (select any TrueTypeFont to create 3D-Text objects with or without bevels…)
Simple or analytical based primitives, such as boxes, spheres, ellipsoids, cylinders and so forth…)
Landscape Editor for complex terrain design
After creating an object you still can add further detail by adding or deleting points or faces, dragging out new segments from the objects surface with the mouse (Facet Extrude), deforming or detaching parts of it, and so on. The multiple UNDO-function makes it easy to test all kind of operations, since everything can be undone or repeated again.
Of course you can also import objects in common file formats like OBJ, 3DS, DXF or RAW. CyberMotion exports projects in it’s own CMO-format and in OBJ, DirectX, VRML 2.0, 3DS, DXF or RAW-file formats
Minimum system requirements:
Windows 2000/XP, Windows Vista
CPU: Single Core 2.4GHz (Multiple Cores recommended)
a minimum screen resolution of 1024 x 768 pixels (1280 x 1024 recommended)
1024 Megs RAM (2048 recommended)
110 Megs hard drive space
Size : 44 MB