Australia Finds No Conclusive Link Between Games and Violence, Only A Short-Term Effect

The eternal debate rages on. Or does it? After the scientific equivalent of an extremely protracted “Yuh-huh!” “Nuh-uh!” argument, Australia’s Federal Government has reviewed all available material involving videogames and violence, and good…


The eternal debate rages on. Or does it? After the scientific equivalent of an extremely protracted “Yuh-huh!” “Nuh-uh!” argument, Australia’s Federal Government has reviewed all available material involving videogames and violence, and good old Oz echoed what all reasonable gamers would pretty much peg as “Duh”-worthy: there’s no conclusive evidence that games make people any more aggressive than other media.

“The review found that evidence about the effect of violent computer games on the aggression displayed by those who play them is inconclusive,” Federal Minister for Home Affairs, Brendan O’Connor said (via GameSpot). “From time to time people claim that there is a strong link between violent crime or aggressive behaviour and the popularity of violent computer games. The literature does not bear out that assertion.”

Even a slight short-term affect on aggression was called into question because “these studies do not thoroughly explore other factors such as aggressive personality, family and peer influence, and socio-economic status.”

Using this data, Australia hopes to make a decision on whether or not it should introduce an R18+ rating to keep its little ones (or at least the ones that haven’t become bite-sized snacks for the continent’s wonderful selection of giant spiders) away from gaming’s more blood-spattered experiences. Previously, Australia opted to simply refuse classification for those games altogether – effectively banning them from sale.

Regardless, we’re pretty happy to hear what they’ve uncovered so far. Plus, we get to imagine it being announced in the Geicko Gecko’s soothing, sensual voice, which is something we aspire to do with all facets of our lives. 


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